(from Fed: Gargarin, KDF: Qugh Miracle Worker Battlecruiser in C-Store), Links Energy and Torpedo firing modes together, Strike from Shadows Your selected target receives a damage resistance debuff to your attacks based on its current health. If you have the warp core from the anniversary event, go for the bajoran defense set from the mission Scylla and Charybdis. If rep is available to you, start on it as soon as you can. (Reputation: Gamma Task Force â Rank 1 @Tier 3, Rank 2 @Tier 6), Strength of Body Below is a list of species and the "pool" from which they can select their other traits. (from the FED: Tactical Star Cruiser, KDF: Martok Tactical Battlecruiser, ROM: Khopesh Tactical Dreadnought Warbird in C-Store), Firing a Torpedo grants 1 stack of the Super Charged buff (Stacks up to 3 times), Advanced Targeting Systems Not to mention that the removal of the DRR boost from the fleet combat buff has made it relatively more valuable than before. For announcements on Mobile please see the “About” Tab, Looks like you're using new Reddit on an old browser. A visual table of the race-specific personal traits can be found here. Starship traits come from certain ships you can acquire. Species Trait Pools. Each stack of Cold-Hearted causes: -10 All Damage Resistance Rating for 15 sec, -2 to Current and Max All Subsystem Power for 15 sec. Defeating an enemy player will drop a buff for your team. (Reputation: Discovery Legends â Rank 1 @Tier 4, Rank 2 @Tier 6), Chrono-Capacitor Array Can be stacked up to 5 times. So let's talk some of those D and F traits. Being critically hit will grant you a large increase to your hull and shield regeneration rate for a short time. < > Showing 1-2 of ⦠Using a Shield Healing Bridge Officer ability reduces Torpedo Bridge Officer recharge times. But now we have more than 90% which means just one in ten shots is not a crit. (from the Styx Terran Dreadnought Cruiser from T6 Infinity Box Reward), Super Charged Weapons +4.9% Bonus All Damage (based on Auxiliary Power Level), Receive 3.1% of your outgoing damage as a Hull heal to you, (Triggers up to 5 times per second, capped at 150 per healing), +2.8% Critical Chance based on Hull Capacity (Max +7.5 at 200,000 Hull Capacity), +9.4% Bridge Officer Ability Recharge Speed, +9.4% Bonus Energy Weapon and Projectile Damage against Controlled targets, Receive 6.25% of your outgoing damage as healing to you. Now add in Super Charged Weapons and have fun. Press question mark to learn the rest of the keyboard shortcuts, Atem@iusasset | Top Fleet STO Builds Moderator, Jr. Aggronaut - GunShip Guild Member - Kinetic King. I see them on just about every build.The rest of the abilities are up for discussion, but I tried to give them a good shot at grade rating. Oh REALLY! )), Technophile (This trait is unlocked by reaching Level 15 in the Kits and Modules School), Cold Hearted Have entwined tactical matrices trait and boff abilities torp spread I and mixed armaments synergy III. Torpedoes and Mines deal an additional 10% of their outgoing kinetic damage as a shield-penetrating DoT over 6 seconds. We use cookies on our websites for a number of purposes, including analytics and performance, functionality and advertising. It does apply only to energy weapons, and while a decent ability, you can get a lot more shield pen from other sources, not to mention it is shield pen, so if they are unshielded or drop shields, it is worthless. I added a category for Debuffs since some of these merely debuff an enemy, and there are some that just contribute as a source of damage.Without further ado, here's my listing by trait on the ratings and roles for Reputation traits. PS: Will be more active since new dps standards are making me want to compete again ð, vengeance is stil a good ship. May occur once every 45 seconds. Heart of Sol is definitely a good trait, quite on par with Strike from Shadows. I remember playing around with /u/TheFallenPhoenix's damage calculator some time ago and being pretty impressed by ESP. Using a Torpedo Bridge Officer ability reduces Science Bridge Officer recharge times.  Fleet Tactician (Exchange or Infinity Lockbox – Tactical only!). Starship traits are a bit more specialized, but for now, I'd like to open the discussion on Reputation Traits. Activating Auxiliary Power to Emergency Battery or any Pilot Bridge Officer Ability: While active, Energy Weapons apply Cold-Hearted to foes, once per firing cycle. Hello everyone, What follows is what I hope will be the definitive tier table of every currently-available personal space trait. OKS is shield penetrating for all projectiles, while TPFS is extra damage for all projectiles, with flight speed for destructable. It doesn't strike me that Emergency Secondary Shielding would be a rank better than Automated Protomatter Conduits. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains. ), Duelist’s Fervor (Exchange or Infinity Lockbox), Whenever you or a teammate kills something: (Stacks up to 3 times), Terran Targeting Systems (Exchange or Infinity Lockbox), Fluidic Cocoon (Exchange or Infinity Lockbox),  Into The Breach (Exchange or Infinity Lockbox), Self-Modulating Fire (Exchange or Infinity Lockbox), Point Blank Shot (Mission Reward from âHouse Peghâ), Per stack of Anchored: +5% All damage Bonus and -5 All Damage Resistance Rating, *only useful when maintaining a stationary position over time, Repair Crews (Exchange or Infinity Lockbox), Superior Cannon Training (Free but requires an upgrade from K-13), Superior Beam Training (Free but requires an upgrade from K-13), Adrenal Release (Exchange or Infinity Lockbox), Brutal Impetus (Exchange or Infinity Lockbox), Introspection (Exchange or Infinity Lockbox), While you remain stationary, gain 1 stack of Introspection every 5 sec (Stacks up to 5 times), Terran Vision (Exchange or Infinity Lockbox), Bombardier (Exchange or Infinity Lockbox)Â, Strike Team Specialist (Free – Tactical only! (from the Tactical Variant of the Allied Pilot Escorts in C-Store), Activating Pilot or Tactical bridge officer abilities adds: (Stacks up to 5 times), Entwined Tactical Matrices The trait stacks and gives you lots of crit. There are 64 passive reputation traits and 8 active ones. When enough wrinkles are worked out, I'll post it to the STOBuilds Wiki. This effect cannot be triggered more than once every 10 seconds. You select these traits ⦠Heat of Sol? Star Trek Online. Glad to hear it is helpful for you.Not sure if the Gamepedia wiki has a good listing of rep traits, but they do pretty good on other traits. (Reputation: Temporal Defense Initiative â Rank 1 @Tier 2, Rank 2 @Tier 6), Controlled Countermeasures This chance is doubled versus Undine. The traits tab of the character menu of an Alien (i.e., with a total of 20 instead of 18 Personal traits). Can occur once every 10 seconds. Which makes it rather rare to get more than one stack from rending shots. When activating Beam: Fire at Will or Cannon: Scatter Volley: Grants Fire at Will I and Scatter Volley I to your hangar pets, Upgrades your energy weapons for 20 seconds: (Does not stack), -30 All Damage Resistance Rating for 5 sec, 20% Firing Cycle Haste for Energy Weapons for 30 sec, Extend duration of Cannon: Scatter Volley by 4 sec, Once per sec while Beam: Fire-at-Will is active, receiving Any Damage grants 0.33 sec Duration to Fire-at-Will (15 sec total duration), Each stack of Calm gives +5 All Damage Resistance Rating, At 10 stacks gain Storm for 20 sec: Removes all stacks of Calm, +33% Firing Cycle Haste for Energy Weapons, Bridge Officer abilities recharge 33% faster, (Stacks of Calm can’t be gained while Storm is active), Per stack: +4% Bonus All Damage with Starship Weapons for duration of combat, Max once per 4 sec, all stacks lost if combat ends, Applies Fire at Will I and Scatter Volley I to self. ... You want romulans with the superior romulan operative trait. Given the amounts of exceptional new traits, the Romulan Operative doesn’t really justify that slot. The "Personal Traits" may be changed at ⦠I wouldn't say it's necessarily competitive with Active Hull Hardening or Aux Power Configuration - Defense, but I'm more inclined to see it as a C than D trait, since I believe it's the only Rep trait that works as a BDRR bonus (again, going off recollection). If youâve got just the right setup for Gravity Kills, you can save it and have it ready to go when your favorite TFOs pop up in the Random Queue. 1 Number of slots and traits ⦠I would say they balance out well. in addition, another torpspread is better than no torpspread ð, in case you want to know more, feel free to join our discord and ask us there directly ð. (from the Tactical Variant of the Miracle Worker Cruisers in C-Store), Calm Before the Storm Gain increased Kinetic and Physical Damage Resistance Rating, When you critically strike an enemy, you additionally take their impulse engines offline and reduce their flight speed and turn rate. Has power creep knocked Romulan Operative off the list of personal traits? Do you know if I trigger the mixed armaments synergy prior to torp spread will it buff the FAW I that entwined tactical matrices triggers? You will render your target's offline when you land a critical hit in space combat, as long as this effect is active. TPFS is really good... seems to be CAT 2 bonus as well. The Rep Space gear is vastly inferior to Fleet level space gear, and in the case of older reputations are incomplete, ie no singularity or warp cores. How about the faction-specific traits from the temporal warships, like Heart Of Sol for a phaser build? dobbyswag Member Posts: 9 Arc User. You gain an instant heal when you are critically hit in space combat, as along as this effect is active. (Reputation: Gamma Task Force â Rank 1 @Tier 4, Rank 2 @Tier 6), Auxiliary Power Configuration â Offense +175% Critical Severity vs foes below 20% health. Chance to Deal Shield-Penetrating Kinetic Damage. I could see maybe someone deciding that RTS could be used to power Torpedo Astrometric Synergy, but that seems like a heavier investment than is really necessary. (from Fed: Shran, KDF: MâChla Pilot Escort in C-Store). The +12.5% damage appears to be non-CAT 1 (increases tooltip damage significantly). This might be the proper thread, but I wondering… I have the Vengeance and ranked really good in s13 with FAW build. Sure, the former has a 20s lockout compared to the latter's 30s, but the latter gives you increased Shield and Hull Regeneration, which lasts a full 15s (so you're actually getting 50% uptime assuming you're getting critically hit when eligible). Increase your resistance to attacks and hazards which deal damage over an extended period of time. Your energy attacks heal you for a portion of the damage dealt: Emergency Personal Cloaking Device Torpedo Pre-Fire Sequence is only useful with torpedoes, and if you are using destructible torpedoes, it helps even more.Reputation traits are a bit more evened out now. Lethality (Reputation: New Romulus â Rank 1 @Tier 1, Rank 2 @Tier 6) +5% Critical Hit Chance; Magnified Armaments (Reputation: Gamma Task Force â Rank 1 @Tier 3, Rank 2 @Tier 6) +6.3% Bonus All Damage; Strength ⦠Will Entwined Tactical Matrices do anything for me ? Where do I find them? Personal Space Traits. 10 personal trait slots and 5 (cheap) bridge officers with the superior operative trait. Also on the subject of defensive traits, I would think HRN would be a good choice as well, for its passive hull regen. Grants a chance to reflect Directed Energy Damage when hit in space combat. Were this personal traits with 9-10 slots, I could see slotting all 3. Can be stacked up to 5 times. Using EPS Power Transfer your weapons gain an additional effect for 30 sec based on Which Power Level is highest at the time of activation: Photonic Reinforcements (Exchange or Infinity Lockbox – Science only! Does targeting lock battery help if activated after activating fire at will? (Reputation: New Romulus â Rank 1 @Tier 2, Rank 2 @Tier 6), Magnified Firepower I’m asking because I don’t see what Faw 1 or TS 1 will do for me in the long run ? Star Trek Online has had something of a tradition for tying up loose ends show on-screen, and contains numerous missions that follow on the heels of unfinished stories we saw during the televised episodes. If you are looking for a ground set that ⦠Many of the reputation items are only really useful vs. the enemy associated to that reputation. (Reputation: 8472 Counter-Command â Rank 1 @Tier 1, Rank 2 @Tier 6), Energized Nanites (10-27-2018, 03:27 PM) Stang Wrote: How do you unlock these? Rolling Tide is not a PvP only trait. Since rep traits are twice as premium, this is half as good? You could go with any other as a replacement or even slot a defensive trait. When damaging a foe that doesn’t have you targeted for 30 seconds: Weapon Emitter Overdrive Space Traits: Leadership: Increased space repair rate (required). You may use these HTML tags and attributes:
, A brief guide to getting the most out of Hangar Pets, Your Photonic Fleet ability summons an additional ship, +2% All Damage per Team Member (Self included), up to 10%, 10% Chance: activating any bridge officer abilities grants, +10 to most starship skills for 15 seconds, If you did take damage in the past second: +3 All Damage Resistance Rating for 10 sec, If you did not take damage in the past second: +1% Bonus All Damage for 10 sec, Go Down Fighting can be used at any Hull Integrity, Go Down Fighting’s scaling buff will treat your Hull as at most 50% integrity, Incoming Critical Hits reduce your speed by 10% for 5 seconds (max once in 15 seconds), Receiving Kinetic Damage, 5% chance to increase all outgoing Energy Damage by 5%, Defeating an enemy de-buffs nearby enemies damage resistance rating by 7 per rank of the downed enemy, On outgoing Critical Hits, your energy weapons and projectiles gain +50% Shield Penetration for 10 sec, To self: +0-10% Bonus Energy Weapon Damage, based on Distance to Target, Maximum bonus when less than 2km, no effect beyond 6km, While Stationary, gain 1 stack of Anchored every 5 sec (Stacks up to 4 times), While in combat, gain 1 stack of Repair Crews every 5 sec (Stacks up to 5 times), For every 6 seconds in combat (Stacks up to 5 times), Gain +2% Damage Bonus for each teammate within 20m, Bonus is doubled if teammate also has Hive Mind, Being Critically Hit reduces speed 10% (max once in 15 seconds), 2x Distance for all Non-Weapon Knockback effects, 40% chance: chance for +2.5 critical chance when attacking. Both should be S probably. See Bridge Officer Traits for traits available to your bridge officers. Improves your starship's resistance to control effects and improves your Antiproton Damage Resistance in space combat. (from the Cardassian Intel Flight-Deck Cruiser in C-Store). Ship weapons have increased Armor Penetration. So comparing the three All Damage Resistance traits, just to give you an idea and more document what I end up rating them.Baseline: Advanced Hull Reinforcement +10Auxiliary Power Configuration - Defense: +10 at 50 powerActive Hull Hardening: +10 at 86.7% hull. Ground Traits: Teamwork: 5% increase in exploit damage (required). (Reputation: Iconian Resistance â Rank 1 @Tier 2, Rank 2 @Tier 6). Been working on some lists for that. I’m look at the miracle worker tact cruiser for the trait. Can ocur once per 30 seconds. The core automatically drains energy from nearby enemy ships and gets a AMP mod on ultra rare. I suspect due to the nerfs OKS received lowered the majority of peoples perceived values of it. While in Combat gain 1 Calm stack every 2 sec: Promise of Ferocity What C-store Fed cruiser would be able to outclass the Vengeance ? Hi, I have a query, Best Boffs for STO + damage resistance percentage. These traits either share equal effectiveness with A grade traits, but with lower applicability, or share equal applicability with A grade traits, but at the cost of reduced effectiveness. I’m running a FAW build in the fleet Sheppard. These tables were originally written by /u/TheFallenPhoenix and posted here; Recently updated by /u/Callen151 please note that these tables are current as of Victory is Life and the release of the Deep Space Nine Lockbox.. What follows is the definitive tier table of every currently-available personal space trait. I have two Characters lvl60 one Human/Fed and then other Reman/KDF and I am looking into the best traits for the Full Engineering Build. The Discovery Legends Expedition introduces the following new reputation traits: Tier 1 â Ground. Strongly disagree about Torp Pre-Fire sequence. Disabling engines in PvP, there are heals and hot restarts to counter it, and ET has a much lower cooldown than this. Sounds like a TâPau song ð¬. IMO Enhanced Shield Penetration is arguably an "A" as it should be in the same ballpark as ATS and Precison somewhere like ISA and, perhaps, even better in maps with more shields. You can get an extra starship trait slot through a Tier 3 Fleet Research Lab at a cost of 250,000 Fleet Credit and 100,000 Dilithium. But thatâs not all â weâve separated Active Reputation Traits into Active Reputation Ground Traits and Active Reputation Space Traits. This is NOT affected by the minimum recharge times, it keeps shaving seconds off the recharge regardless. 1) The last update to thie page was on September 14, 2019 . Even as an S, it is pretty on par with OKS. ... Star Trek Online Wiki is a Fandom Gaming Community. Which is still the vengeance. Advanced Hull Reinforcement is bonus damage resistance. you use ETM to have a faw running for those 10 seconds you dont have your faw 3 running for a 100% uptime of faw. Provides scaling damage resistance rating as health decreases in space combat. [Top 10] Star Trek Online Best Starship Traits Utilize these traits to help maximize your advantages in battle against enemy fleets! On a related note, I'm surprised Regenerative Torpedo Synergy even got a D. I can only assume it's for people wanting to use torps without PWOs, which is fair enough, but the Kentari, Omega, and Rom Hyper torps will all get you your SCW with no investment in cooldowns. Tactical Fleet now improves your and your teamâs ships manoeuvrability: EPS Overload (Exchange or Infinity Lockbox – Engineers only!). Deadly Aim (Reputation: Dyson Joint Command â Rank 1 @Tier 1, Rank 2 @Tier 6) +20% Critical Severity. Reputation Traits: By achieving a higher reputation, you unlock reputation traits. (Reputation: Gamma Task Force â Rank 1 @Tier 1, Rank 2 @Tier 6), Mental Acuity Space Reputation: Advanced Targeting Systems (Dyson T2) Precision (New Romulus T2) Magnified Firepower (Gamma Rep) Controlled Countermeasures (Temporal Rep) Enhanced Armor Penetration (Delta T2) Auxiliary Power Configuration â Offense (Nukara T4) Many of those abilities are pretty weak even if they were a weapon proc, but as a once-in-a-while ability, they are quite poor (Automated Protomatter Conduits, Viral Engine Overload, etc. A fair question. This might work in other MMOs, but in STO itâs Tactical > rest. There aren't a lot of "best-in-slot" abilities, like Energy Refrequencer used to be. 10% Cat1 is still not as good as 30% Cat2, even when you have a lot of Cat2. technically a rom/alien is better than a rom/rom. Even if you'd just made the list and left out the "Grade" column I would have been happy. Reputation Ground Traits. Since we keep encountering Borg in the STO universe, the anti-Borg heavy Task Force OMEGA Reputation is a must â it has a number of specific anti-Borg abilities including the Omega Graviton Pulse Module (trait), which also slows down how quickly Borg can adapt to your energy weapons in Ground Combat. may occur once every 30 seconds. While several Personal traits are available to all characters, many are race-specific, career-specific, or unlockable (via the Research & Development system, lockboxes, or as mission rewards).
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